Dynamic (Object) Fields
There are various ways to use object fields to store primitive data and other objects (wrapping), but there are a few limitations to these:
- Object's have a finite set of fields keyed by identifiers that are fixed when you publish its module (limited to the fields in the
struct
declaration). - An object can become very large if it wraps several other objects. Larger objects can lead to higher gas fees in transactions. In addition, there is an upper bound on object size.
- There are use cases where you need to store a collection of objects of heterogeneous types. Because the Move
vector
type must be instantiated with one single type<T>
, it is not suitable for this.
Fortunately, Sui provides dynamic fields with arbitrary names (not just identifiers), added and removed on-the-fly (not fixed at publish), which only affect gas when they are accessed, and can store heterogeneous values. Use the libraries in this topic to interact with this kind of field.
Fields versus object fields
There are two flavors of dynamic field -- "fields" and "object fields" -- which differ based on how you store their values:
Type | Description | Module |
---|---|---|
Fields | Can store any value that has store , however an object stored in this kind of field is considered wrapped and is not accessible via its ID by external tools (explorers, wallets, and so on) accessing storage. | dynamic_field |
Object field | Values must be objects (have the key ability, and id: UID as the first field), but are still accessible at their ID to external tools. | dynamic_object_field |
Field names
Unlike an object's regular fields where names must be Move identifiers, dynamic field names can be any value that has copy
, drop
, and store
. This includes all Move primitives (integers, Booleans, byte strings), and structs whose contents all have copy
, drop
, and store
.
Adding dynamic fields
Use the add
function from the relevant Sui framework module to add dynamic fields:
Dynamic field
public fun add<Name: copy + drop + store, Value: store>(
object: &mut UID,
name: Name,
value: Value,
) {
let object_addr = object.to_address();
let hash = hash_type_and_key(object_addr, name);
assert!(!has_child_object(object_addr, hash), EFieldAlreadyExists);
let field = Field {
id: object::new_uid_from_hash(hash),
name,
value,
};
add_child_object(object_addr, field)
}
Dynamic object field
public fun add<Name: copy + drop + store, Value: key + store>(
object: &mut UID,
name: Name,
value: Value,
) {
let key = Wrapper { name };
let id = object::id(&value);
field::add(object, key, id);
let (field, _) = field::field_info<Wrapper<Name>>(object, key);
add_child_object(field.to_address(), value);
}
These functions add a field with name name
and value value
to object
. To see it in action, consider these code snippets:
First, define two object types for the parent and the child:
public struct Parent has key {
id: UID,
}
public struct Child has key, store {
id: UID,
count: u64,
}
Next, define an API to add a Child
object as a dynamic field of a Parent
object:
public fun add_child(parent: &mut Parent, child: Child) {
ofield::add(&mut parent.id, b"child", child);
}
This function takes the Child
object by value and makes it a dynamic field of parent
with name b"child"
(a byte string of type vector<u8>
). This call results in the following ownership relationship:
- Sender address (still) owns the
Parent
object. - The
Parent
object owns theChild
object, and can refer to it by the nameb"child"
.
It is an error to overwrite a field (attempt to add a field with the same <Name>
type and value as one that is already defined), and a transaction that does this fails. You can modify fields in-place by borrowing them mutably and you can overwrite them safely (such as to change its value type) by removing the old value first.
Accessing dynamic fields
You can reference dynamic fields by reference using the following APIs:
public fun borrow<Name: copy + drop + store, Value: store>(
object: &UID,
name: Name,
): &Value {
let object_addr = object.to_address();
let hash = hash_type_and_key(object_addr, name);
let field = borrow_child_object<Field<Name, Value>>(object, hash);
&field.value
}
public fun borrow_mut<Name: copy + drop + store, Value: store>(
object: &mut UID,
name: Name,
): &mut Value {
let object_addr = object.to_address();
let hash = hash_type_and_key(object_addr, name);
let field = borrow_child_object_mut<Field<Name, Value>>(object, hash);
&mut field.value
}
Where object
is the UID of the object the field is defined on and name
is the field's name.
sui::dynamic_object_field
has equivalent functions for object fields, but with the added constraint Value: key + store
.
To use these APIs with the Parent
and Child
types defined earlier:
public fun mutate_child(child: &mut Child) {
child.count = child.count + 1;
}
public fun mutate_child_via_parent(parent: &mut Parent) {
mutate_child(ofield::borrow_mut(&mut parent.id, b"child"))
}
The first function accepts a mutable reference to the Child
object directly, and you can call it with Child
objects that haven't been added as fields to Parent
objects.
The second function accepts a mutable reference to the Parent
object and accesses its dynamic field using borrow_mut
, to pass to mutate_child
. This can only be called on Parent
objects that have a b"child"
field defined. A Child
object that has been added to a Parent
must be accessed via its dynamic field, so it can only be mutated using mutate_child_via_parent
, not mutate_child
, even if its ID is known.
A transaction fails if it attempts to borrow a field that does not exist.
The <Value>
type passed to borrow
and borrow_mut
must match the type of the stored field, or the transaction aborts.
You must access dynamic object field values through these APIs. A transaction that attempts to use those objects as inputs (by value or by reference), is rejected for having invalid inputs.
Removing a dynamic field
Similar to unwrapping an object held in a regular field, you can remove a dynamic field, exposing its value:
public fun remove<Name: copy + drop + store, Value: store>(
object: &mut UID,
name: Name,
): Value {
let object_addr = object.to_address();
let hash = hash_type_and_key(object_addr, name);
let Field { id, name: _, value } = remove_child_object<Field<Name, Value>>(object_addr, hash);
id.delete();
value
}
This function takes a mutable reference to the ID of the object
the field is defined on, and the field's name
. If a field with a value: Value
is defined on object
at name
, it is removed and value
returned, otherwise it aborts. Future attempts to access this field on object
will fail.
sui::dynamic_object_field
has an equivalent function for object fields.
The value that is returned can be interacted with just like any other value (because it is any other value). For example, removed dynamic object field values can then be delete
-d or transfer
-ed to an address (back to the sender):
public fun delete_child(parent: &mut Parent) {
let Child { id, count: _ } = reclaim_child(parent);
object::delete(id);
}
public fun reclaim_child(parent: &mut Parent): Child {
ofield::remove(&mut parent.id, b"child")
}
Similar to borrowing a field, a transaction that attempts to remove a non-existent field, or a field with a different Value
type, fails.
Deleting an object with dynamic fields
It is possible to delete an object that has (potentially non-drop
) dynamic fields still defined on it. Because field values can be accessed only via the dynamic field's associated object and field name, deleting an object that has dynamic fields still defined on it renders them all inaccessible to future transactions. This is true regardless of whether the field's value has the drop
ability. This might not be a concern when adding a small number of statically known additional fields to an object, but is particularly undesirable for on-chain collection types that could be holding unboundedly many key-value pairs as dynamic fields.
Sui provides Table
and Bag
collections built using dynamic fields, but with additional support to count the number of entries they contain to protect against accidental deletion when non-empty. To learn more, see Tables and Bags.